Re-interpretation of the planet Anhur's landing cinematic from the 1996 PC game Privateer 2: The Darkening.
Fly through Audio is from the original cinematic.
Uses ship models from Star Citizen as replacements for some of the original Privateer 2 ships. As these two games are related in a few ways, it became a blending of each, remixing Privateer 2's creativeness with Star Citizen's universe.
You can watch a version of the original cinematic here:
https://www.youtube.com/watch?v=KUxZkeZv8fU&list=PLXWkYNU3S5riA7UFXjIy6WwBsHC4k15Dr&index=5
This was an experimental learning exercise in animation, landscaping and Unreal Engine features.
Terrain sections were created using Quadspinner Gaea and enhanced with Megascans textures in UE4.
Rocks were modelled in 3DS Max with box modelling and displaced using a Megascans rock surface.
Full scene composition and animation tracks were built in 3DS Max over the original animation footage, then exported to UE4 using Datasmith before further animation and scene arrangement in UE4.
Rendered at 24FPS. Animated HUD elements and post-processing in Photoshop & After Effects.
Fly though
Fly though - No HUD
Scenery demo

Privateer 2's Veldor pirate ship remade for the landing cinematic.
Kitbash model made from Star Citizen's Drake Buccaneer and Corsair parts.
The original in-game model looks like this:
https://www.wcnews.com/wcpedia/Veldor_Medium_Fighter_ML05